Theory is making a game that is like the problem—& then thinking that to win the game is to solve the problem. Well, maybe for especially gamelike problems...
"life of the boxcar"
Moloch frolicking
whiplash pale cerulean
the cough made of cadmium
catches hares the snares miss
eater of books axis
erstwhile knell but spellcheck
we will learn bling longhand
along with snide bridle


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